Use Rain{One} to bring intelligence to locomotion driven characters.

You know that eager to implement AI for you characters but they should follow the terrain or stairs of a building? The first step to achieve this goal was to look for a solution where the placement of the feet was corrected by using the actual scene. This was found within the locomotion system withi... more...

Double Sided Shader

While testing the Unity3D engine I needed a double-sided shader to make my trees look good. Shader "Transparent/Double Sided" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _... more...